Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
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Updated
Nov 30, 2021 - C++
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
A real-time spectral ocean and tropical island in Three.js, WebGPU and TSL: FFT waves, water optics, shore break, foam, caustics, buoyancy, wakes, underwater transitions and a volumetric sky, with a WebGL2 fallback.
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Real-time 3D water surface generation and rendering using C++ and Vulkan
Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.
Simulation of a ship moving on a cinematic-quality ocean.
A tropical atoll that lives through a day, rendered live in the browser with three.js: FFT ocean, a lidar-scanned peak, scanned reef and rainforest, whales, weather and a bioluminescent night.
A live FFT ocean in one 35 KB HTML file: Tessendorf's FFT sea and eWave Kelvin wakes on WebGL2
OpenGL Minecraft-like game for the course TSBK03
Interactive water-world simulator: full-sphere shallow-water ocean physics (Dedalus v3) rendered on a CesiumJS globe. Drag a moon, change rotation, watch tides, currents and anomalies respond in real time. FastAPI + React/TypeScript, zarr data contract, live anomaly detection.
Learn how the wind drives a sailboat: an interactive 3D sailing school in your browser, built on a real-time physics simulation.
Ce projet simule un écosystème océanique où les requins se nourrissent de poissons et les poissons essaient d’éviter les requins autant que possible.
Simulación de océano dinámico en OpenGL Core Profile (C++20): 30 olas sinusoidales con cálculo de altura/normales en GPU, flotación física de barcos, colisiones, volcado por ola errática y modelo 3D real.
🇧🇷 marolaGPT + the fine-tune, the DSPy prompt compile, the local model image and the benchmark gate
DeepBlue Rig · 海上油田数字孪生视觉模拟 — 用游戏级渲染技术构建一座"活着的"海上油田。Web 端 React + Three.js (R3F) 实时 3D:Gerstner 海洋、昼夜循环、七种天气、火炬燃烧、FPSO/油轮/直升机、电影运镜与状态驱动的孪生预留架构。
Open-source ocean deformer and MoGraph effector for Cinema 4D 2026, with legacy HOT4D compatibility. Based on HOT4D.
3D ship viewer and environment editor — Three.js + Vite + TypeScript
Reproducible ocean experiment templates, runners, and data catalog for legoESM — pinned model versions, git-tagged provenance, one-command reproduce
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