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feat: raise armour template base stats to the live values - #46
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Matches the stats.yml change live on Dev, Main and Tutorial since 2026-10-27 (ac reload). Per piece: - light_armor: + armor_toughness 0.5 - medium_armor: armor 1.0 -> 1.5, armor_toughness 0.5 -> 1.0 - heavy_armor: armor 1.5 -> 2.5, armor_toughness 1.0 -> 2.0 - infantry_armor: armor 1.0 -> 1.5, + armor_toughness 0.5 The live mage_armor template (armor 1.5, armor_toughness 0.5) is not in these bundled defaults, so it is not added here. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Summary
This updates the bundled default
stats.ymlto match the armour template change that went live on Dev, Main and Tutorial on 2026-10-27, where it was applied withac reload.Base stats per piece (ingot stats unchanged, so every metal moves by the same amount):
light_armormedium_armorheavy_armorinfantry_armorCrafted Masterwork Mythril sets are now Light 8/2, Medium 12/4, Heavy 16/8 and Infantry 12/2.
The live
mage_armortemplate is now armour 1.5 and toughness 0.5. These bundled defaults have nomage_armortemplate and no mage recipes, so this PR doesn't add one.Infantry gets toughness only as a base stat. It isn't added to the template's
stats:list, so ingredients still can't add toughness. That matches the live file.The matching subclass damage-reduction raise is in ServerAssets #78.
Testing
ac give equipmentfor every weight and read the stats. All four weights carry the new values.stats.yml. I didn't run the Maven build locally; CI covers it.🤖 Generated with Claude Code