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37 changes: 37 additions & 0 deletions internal/presets/linux_scan_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -251,6 +251,43 @@ func TestEmuDeckDetection(t *testing.T) {
}
}

// RetroDECK keeps every system's saves in retrodeck/saves/<system>: each
// system's folder surfaces as its own candidate, as EmuDeck's do. Asked for
// by a Steam Deck user whose RetroDECK games the scan did not find.
func TestRetroDECKDetection(t *testing.T) {
t.Setenv("XDG_DATA_HOME", "")
t.Setenv("XDG_CONFIG_HOME", "")
home := t.TempDir()
for _, system := range []string{"psx", "gc"} {
p := filepath.Join(home, "retrodeck", "saves", system)
if err := os.MkdirAll(p, 0o777); err != nil {
t.Fatal(err)
}
if err := os.WriteFile(filepath.Join(p, "game.srm"), []byte("x"), 0o666); err != nil {
t.Fatal(err)
}
}

sc := &Scanner{CacheFile: filepath.Join(t.TempDir(), "cache.json"), GOOS: "linux", HomeDir: home}
found := sc.Scan(nil)

got := map[string]string{}
for _, d := range found {
if strings.HasPrefix(d.ID, "retrodeck-") {
got[d.ID] = d.Name
}
}
if len(got) != 2 {
t.Fatalf("expected 2 RetroDECK discoveries, got %d: %v", len(got), got)
}
if got["retrodeck-psx"] != "RetroDECK (psx)" {
t.Errorf("psx entry = %q", got["retrodeck-psx"])
}
if got["retrodeck-gc"] != "RetroDECK (gc)" {
t.Errorf("gc entry = %q", got["retrodeck-gc"])
}
}

// TestPresetGlobPaths: SD-card style wildcard locations resolve through
// filepath.Glob.
func TestPresetGlobPaths(t *testing.T) {
Expand Down
10 changes: 10 additions & 0 deletions internal/presets/presets.go
Original file line number Diff line number Diff line change
Expand Up @@ -188,6 +188,16 @@ var presetDefs = []preset{
"/run/media/*/*/Emulation/saves",
}},

// RetroDECK keeps every system's saves in one tree as well:
// retrodeck/saves/<system>, in the home folder, or on an SD card when it
// was moved there.
{ID: "retrodeck", Name: "RetroDECK", Type: "emulator", IsWrapper: true,
LinuxPath: []string{
"~/retrodeck/saves",
"/run/media/*/retrodeck/saves",
"/run/media/*/*/retrodeck/saves",
}},

// Steam-emulator / repack wrappers (each subfolder = one game). These
// are Windows conventions; on Linux the same games run under Proton and
// their saves live in the compatdata prefix (see scanProtonCompat).
Expand Down
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