feat(backfire): complete overhaul with Soundize/VehFuncs integration, realistic ALS and dynamic shift flames - #302
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… realistic ALS and dynamic shift flames
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Summary
This PR performs a comprehensive overhaul of the vehicle Backfire system, replacing the legacy full-intensity CLEO script system with a direct RenderWare particle architecture ported from VehFuncs (
g_fxMan.CreateFxSystem), adding authentic Soundize FMOD audio synchronization, restoring high-speed braking/deceleration ALS flames, and expanding the sports vehicle whitelist.Key Improvements
VehFuncs Direct Particle Architecture & Memory Safety:
FxSystem_c*instances attached to vehicle exhaust matrices.BackfireDatalifecycle and safely released viaCleanUpSystems()upon vehicle deletion (zero memory leaks, zero dangling pointers).Dynamic Asymmetric Shift Flames (
SetRateMult):0.35fto0.55f), producing an authentic small-and-medium flame transition without dropping to 0%.0.75fto0.95f), while the other pipe maintains a subtle pop.Seamless Soundize FMOD Integration:
Ext_IsVehicleUsingAnyBank,Ext_DoesVehicleSupportBackfire,Ext_GetVehicleDoingBackfire,Ext_GetVehicleGear).Realistic Throttle Lift-Off & Braking ALS:
speed > 5.0f).Expanded Sports Vehicle Whitelist (
ModelExtras.ini):BackFireEffect_VehicleModels: Elegy (562), Sultan (560), Stratum (561), Hotknife (434), Stallion (439), Slamvan (535), Bloodring Banger (504), BF Injection (424), Sanchez (468), PCJ-600 (461), FCR-900 (521), NRG-500 (522), and BF-400 (581).