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A Non-Official Rust cross-platform implementation of the FVP engine

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rfvp: A Non-Official Rust cross-platform implementation of the FVP engine

Status

rfvp debug HUD

  • Enable it with F2 hotkey (Fn + F2 on MacOS)

HOW TO BUILD

Supported Platforms and Packaging Types

Platform Packaging Type(s) Supported Launcher Standalone Executable Architectures
macOS App Bundle (.app) and DMG (.dmg) Yes No Universal
iOS Unsigned IPA (.ipa, AltStore) Yes No arm64
Android APK (.apk) Yes No arm64-v8a, x86_64
Windows Standalone EXE No Yes x86_64, arm64
Linux Standalone (planned) No Yes x86_64, aarch64 (planned)
  • Since this is a Rust project, it should be possible to build for many other platforms as well.
  • I personally using macOS for development, currently no Windows script is provided. Pull requests are welcome.

Compatibility

This project aims to be compatible with all versions of the original FVP engine. Ensuring 100% compatibility requires testing against all related games. If you find this project useful and want to help speed up the compatibility testing process for more games, please consider sponsoring the project.

Disclaimer

This project is a standalone, reverse-engineered reimplementation of the original game engine logic. All source code has been written from scratch based on research and observation of the target software's behavior. This repository contains no original source code from the original developers.

License

This project is licensed under the MPL-2.0 License. See the LICENSE file for details.

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