Skip to content
jinyuliaoPublic

About

An UE4 plugin for grid-based game

Topics

Resources

Stars

259 stars

Watchers

13 watching

Forks

Latest commit

 

History

57 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Grid Plugin

An UE4 plugin for grid-based game

https://github.com/jinyuliao/Grid/blob/master/docs/images/grid.png?raw=true

Features

  • Support square and hexagon grid
  • Support multi-level grid
  • Grid-based pathfinding and movement
  • Multiple grid rendering method: Decal and Outline(XCom2-like)
  • Grid sensing component [1]
  • Blueprint support
  • Editor integration
  • Customizable classes
  • PathGuide for rendering path

QuickStart

  • Set pawn's default controller to AAIController or its subclass [2]
  • Add UGridNavigationComponent to your pawn [3]
  • Add UGridSensingComponent to your pawn (optional)
  • Spawn GridManager at game startup [4]
  • Write game logic

Customizable Classes

  • UGridInfo: inherit from this class to add game-specific information
  • USquarePathFinder and UHexagonPathFinder: customize pathfinding logic
  • UGridNavigationAgent: inherit from this class to implement special movement, e.g.: jump, climb and so on
  • UGridPainter: customize grid rendering [5]

Install

  1. Clone this project to ${YourProject}/Plugins/
  2. Generate project file
  3. Compile

Donate

Donate
[1]plus a component visualizer for debug and level design
[2]we need it to implement default grid-based movement
[3]if you have custom UGridNavigationAgent, add it to Component's 'AgentClasses'
[4]if you have custom class, set it properly in spawn parameter
[5]Default is UGridDecalPainter which using decal component to rendering grid

About

An UE4 plugin for grid-based game

Topics

Resources

Stars

259 stars

Watchers

13 watching

Forks

Releases

Packages

Contributors

Languages