Ship decor nodes - #195
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TheGiraffe3
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Dec 17, 2025
| * `"leak" <effect> [<openPeriod#>] [<closePeriod#>]`: an effect to create when the ship is dying. The open period of the leak is the random chance each frame (1 / openPeriod) that a new leak will start, while the close period is the random chance each frame (1 / closePeriod) that an active leak will end. Differs from `"explode"` in that leak effects are emitted from the edge of the ship's sprite, as if the ship's atmosphere is leaking as it dies. | ||
| * `"leak" <effect> [<openPeriod#>] [<closePeriod#>]`: an effect to create when the ship is dying. The open period of the leak is the random chance each frame (1 / openPeriod) that a new leak will start, while the close period is the random chance each frame (1 / closePeriod) that an active leak will end. Differs from `"explode"` in that leak effects are emitted from the edge of the ship's sprite, as if the ship's atmosphere is leaking as it dies. Beginning in **v. 0.10.17**, this supports the following child nodes: | ||
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| * `(active | disabled | exploding | "always on")...`: tags that influence when the leak effect appears. Multiple different tags can be provided at once. By default, leaks only appear when the ship is exploding. |
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What are the ellipses here for?
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It's used in various locations to represent that you can have multiple values. Although this might imply they can be stacked on one line, when in actuality they should be on separate lines.
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endless-sky/endless-sky#11999