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Apply jumpPenalty to diagonal ascents - #5153
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leijurv merged 1 commit intoOct 21, 2026
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MovementDiagonal presses jump to ascend, but its cost omitted jumpPenalty, which every other jumping movement (ascend, pillar and parkour) charges. Raising jumpPenalty therefore made diagonal ascents relatively cheaper than orthogonal ones, rerouting jumps instead of avoiding them.
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October 21, 2026 03:21
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MovementDiagonalpresses jump to ascend, but unlikeMovementAscend,MovementPillar, andMovementParkourits cost never includesjumpPenalty. Since bf03a00 (2019), raisingjumpPenaltyto discourage jumping has made diagonal ascents relatively cheaper, so paths reroute their jumps instead of avoiding them.This adds
context.jumpPenaltyto the diagonal ascend cost.Diagonal ascents are only considered with
allowDiagonalAscend(default false), so default behaviour doesn't change. With it enabled and the default penalty of 2, one diagonal ascend now costs about 11.7 ticks, against about 11.3 for a traverse followed by an orthogonal ascend (9.7 before this change). In practice, a diagonal hop is also a slower one.