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Release: 0.5.3 - #59

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officialMECH merged 10 commits into
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release/0.5.3
Oct 30, 2026
Merged

officialMECH merged 10 commits into
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release/0.5.3

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This PR contains smaller fixes for various bugs that were discovered since the last update, primarily caused by regressions in upstream dependencies and oversights from prior refactoring work.

Technical Changes

  • Upgraded bsmap to latest, which offers support for Halloween2026Environment, new color scheme presets, and upstream fixes for beatmap processing logic and schema validation.

Bugfixes

  • The difficulty selector is now visible in the Lightshow view for better consistency across all editor views.
    • This capability was originally unsupported due to reconcilation issues when sharing lightshow data across beatmaps, but now that these issues are (from what I can tell) reliably fixed, it makes sense to allow this capability moving forward.
  • The "decrement zoom level" action now sends the correct format for payloads, and should now work as intended.
  • The "event update rate" field now sends the correct format for payloads, and should now work as intended.
  • Releasing the event selection box outside of the event grid trigger will now commit selection.
  • The "mirror selection" action for objects now applies the correct grid dimensions between notes and obstacles.
  • Hovering the cursor over multiple objects will now properly block event propagation at the first targeted object.
  • Firing object modification actions via scroll wheel will no longer duplicate history events due to faulty propagation.
  • Undo/redo actions will now incorporate comparisons for all object properties rather than strictly by IDs, since the latter made it difficult to track history for non-indexed properties (i.e. note color and direction, obstacle duration, etc).

@officialMECH officialMECH added this to the 0.5.3 milestone Oct 30, 2026
@officialMECH
officialMECH merged commit 9ba0d6f into master Oct 30, 2026
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officialMECH deleted the release/0.5.3 branch October 30, 2026 18:02
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