Source file: client/js/game.js
Class to handle game state and events
init(app)
setup(bubbleContainer, canvas, background, foreground, input)
setStorage(storage)
setRenderer(renderer)
setUpdater(updater)
setPathfinder(pathfinder)
setChatInput(element)
setBubbleManager(bubbleManager)
loadMap()
initPlayer()
initShadows()
initCursors()
initAnimations()
initHurtSprites()
initSilhouettes()
initAchievements()
getAchievementById(id)
loadSprite(name)
setSpriteScale(scale)
loadSprites()
spritesLoaded()
setCursor(name, orientation)
updateCursorLogic()
focusPlayer()
addEntity(entity)
removeEntity(entity)
addItem(item, x, y)
removeItem(item)
initPathingGrid()
initEntityGrid()
initRenderingGrid()
initItemGrid()
initAnimatedTiles()
addToRenderingGrid(entity, x, y)
removeFromRenderingGrid(entity, x, y)
removeFromEntityGrid(entity, x, y)
There was an error while loading. Please reload this page.