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138 changes: 120 additions & 18 deletions aima/agents.py
Original file line number Diff line number Diff line change
Expand Up @@ -191,7 +191,7 @@ def rule_match(state, rules):
# ______________________________________________________________________________


loc_A, loc_B = (0, 0), (1, 0) # The two locations for the Vacuum world
loc_A, loc_B, loc_C, loc_D = (0, 0), (1, 0), (0, 1), (1, 1) # The two locations for the Vacuum world


def RandomVacuumAgent():
Expand All @@ -203,7 +203,7 @@ def RandomVacuumAgent():
>>> environment.status == {(1,0):'Clean' , (0,0) : 'Clean'}
True
"""
return Agent(RandomAgentProgram(['Right', 'Left', 'Suck', 'NoOp']))
return Agent(RandomAgentProgram(['Right', 'Left', 'Up', 'Down', 'Suck', 'NoOp']))


def TableDrivenVacuumAgent():
Expand All @@ -215,16 +215,84 @@ def TableDrivenVacuumAgent():
>>> environment.status == {(1,0):'Clean' , (0,0) : 'Clean'}
True
"""
table = {((loc_A, 'Clean'),): 'Right',
((loc_A, 'Dirty'),): 'Suck',
((loc_B, 'Clean'),): 'Left',
((loc_B, 'Dirty'),): 'Suck',
((loc_A, 'Dirty'), (loc_A, 'Clean')): 'Right',
((loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_B, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_B, 'Dirty'), (loc_B, 'Clean')): 'Left',
((loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_A, 'Dirty')): 'Suck'}
table = {
((loc_A, 'Dirty'),): 'Suck',
((loc_A, 'Clean'),): 'Right',
((loc_B, 'Dirty'),): 'Suck',
((loc_B, 'Clean'),): 'Down',
((loc_D, 'Dirty'),): 'Suck',
((loc_D, 'Clean'),): 'Left',
((loc_C, 'Dirty'),): 'Suck',
((loc_C, 'Clean'),): 'Up',

((loc_A, 'Dirty'), (loc_A, 'Clean')): 'Right',
((loc_B, 'Dirty'), (loc_B, 'Clean')): 'Down',
((loc_D, 'Dirty'), (loc_D, 'Clean')): 'Left',
((loc_C, 'Dirty'), (loc_C, 'Clean')): 'Up',
((loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_B, 'Clean'), (loc_D, 'Dirty')): 'Suck',
((loc_D, 'Clean'), (loc_C, 'Dirty')): 'Suck',
((loc_C, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_A, 'Clean'), (loc_B, 'Clean')): 'Down',
((loc_B, 'Clean'), (loc_D, 'Clean')): 'Left',
((loc_D, 'Clean'), (loc_C, 'Clean')): 'Up',
((loc_C, 'Clean'), (loc_A, 'Clean')): 'Right',

((loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Clean')): 'Left',
((loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Dirty')): 'Suck',
((loc_A, 'Clean'), (loc_B, 'Dirty'), (loc_B, 'Clean')): 'Down',
((loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Clean')): 'Down',
((loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Clean')): 'Up',
((loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Dirty')): 'Suck',
((loc_B, 'Clean'), (loc_D, 'Dirty'), (loc_D, 'Clean')): 'Left',
((loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Clean')): 'Left',
((loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Dirty')): 'Suck',
((loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Clean')): 'Down',
((loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_C, 'Clean'), (loc_A, 'Dirty'), (loc_A, 'Clean')): 'Right',
((loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Clean')): 'Right',
((loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Clean')): 'Right',
((loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_D, 'Clean'), (loc_C, 'Dirty'), (loc_C, 'Clean')): 'Up',
((loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Clean')): 'Up',
((loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Dirty')): 'Suck',

((loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Clean')): 'Up',
((loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Dirty')): 'Suck',
((loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Dirty'), (loc_D, 'Clean')): 'Left',
((loc_A, 'Clean'), (loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Clean')): 'Left',
((loc_A, 'Clean'), (loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Dirty')): 'Suck',
((loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Clean')): 'Left',
((loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Dirty')): 'Suck',
((loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Dirty'), (loc_B, 'Clean')): 'Down',
((loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Clean')): 'Right',
((loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Dirty'), (loc_C, 'Clean')): 'Up',
((loc_B, 'Clean'), (loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Clean')): 'Up',
((loc_B, 'Clean'), (loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Dirty')): 'Suck',
((loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Clean')): 'Up',
((loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Clean'), (loc_C, 'Dirty')): 'Suck',
((loc_B, 'Dirty'), (loc_B, 'Clean'), (loc_D, 'Dirty'), (loc_D, 'Clean')): 'Left',
((loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Clean')): 'Left',
((loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Clean'), (loc_D, 'Dirty')): 'Suck',
((loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Dirty'), (loc_B, 'Clean')): 'Down',
((loc_C, 'Clean'), (loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Clean')): 'Down',
((loc_C, 'Clean'), (loc_A, 'Dirty'), (loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Clean')): 'Down',
((loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Dirty'), (loc_A, 'Clean')): 'Right',
((loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Clean')): 'Down',
((loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Clean'), (loc_B, 'Dirty')): 'Suck',
((loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Dirty'), (loc_A, 'Clean')): 'Right',
((loc_D, 'Clean'), (loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Clean')): 'Right',
((loc_D, 'Clean'), (loc_C, 'Dirty'), (loc_C, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Clean')): 'Right',
((loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Clean'), (loc_A, 'Dirty')): 'Suck',
((loc_D, 'Dirty'), (loc_D, 'Clean'), (loc_C, 'Dirty'), (loc_C, 'Clean')): 'Up',

}
return Agent(TableDrivenAgentProgram(table))


Expand All @@ -247,7 +315,11 @@ def program(percept):
elif location == loc_A:
return 'Right'
elif location == loc_B:
return 'Down'
elif location == loc_D:
return 'Left'
elif location == loc_C:
return 'Up'

return Agent(program)

Expand All @@ -261,20 +333,24 @@ def ModelBasedVacuumAgent():
>>> environment.status == {(1,0):'Clean' , (0,0) : 'Clean'}
True
"""
model = {loc_A: None, loc_B: None}
model = {loc_A: None, loc_B: None, loc_C: None, loc_D: None}

def program(percept):
"""Same as ReflexVacuumAgent, except if everything is clean, do NoOp."""
location, status = percept
model[location] = status # Update the model here
if model[loc_A] == model[loc_B] == 'Clean':
if model[loc_A] == model[loc_B] == model[loc_C] == model[loc_D] == 'Clean':
return 'NoOp'
elif status == 'Dirty':
return 'Suck'
elif location == loc_A:
return 'Right'
elif location == loc_B:
return 'Down'
elif location == loc_D:
return 'Left'
elif location == loc_C:
return 'Up'

return Agent(program)

Expand Down Expand Up @@ -807,7 +883,9 @@ class TrivialVacuumEnvironment(Environment):
def __init__(self):
super().__init__()
self.status = {loc_A: random.choice(['Clean', 'Dirty']),
loc_B: random.choice(['Clean', 'Dirty'])}
loc_B: random.choice(['Clean', 'Dirty']),
loc_C: random.choice(['Clean', 'Dirty']),
loc_D: random.choice(['Clean', 'Dirty'])}

def thing_classes(self):
"""Return the Thing/Agent classes that may populate this vacuum world."""
Expand All @@ -820,20 +898,44 @@ def percept(self, agent):
def execute_action(self, agent, action):
"""Change agent's location and/or location's status; track performance.
Score 10 for each dirt cleaned; -1 for each move."""
if action == 'Right':

if action == 'Right' and agent.location == (0,0):
agent.location = loc_B
agent.performance -= 1
elif action == 'Left':
elif action == 'Right' and agent.location == (0,1):
agent.location = loc_D
agent.performance -= 1
elif action == 'Left' and agent.location == (1,0):
agent.location = loc_A
agent.performance -= 1
elif action == 'Left' and agent.location == (1,1):
agent.location = loc_C
agent.performance -= 1
elif action == 'Down' and agent.location == (0,0):
agent.location = loc_C
agent.performance -= 1
elif action == 'Down' and agent.location == (1,0):
agent.location = loc_D
agent.performance -= 1
elif action == 'Up' and agent.location == (0,1):
agent.location = loc_A
agent.performance -= 1
elif action == 'Up' and agent.location == (1,1):
agent.location = loc_B
agent.performance -= 1

elif action == 'Suck':
if self.status[agent.location] == 'Dirty':
agent.performance += 10
self.status[agent.location] = 'Clean'

## Should the agent be penalized for doing an invalid action?
## For example if it chooses Left while its already at loc_A, should it still get agent.performance -= 1
## - Carter

def default_location(self, thing):
"""Agents start in either location at random."""
return random.choice([loc_A, loc_B])
return random.choice([loc_A, loc_B, loc_C, loc_D])


# ______________________________________________________________________________
Expand Down
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