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sound: configure default plunger audio and remove trough placeholders - #36

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freezy merged 1 commit into
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feat/mech-sounds
Oct 21, 2026
Merged

freezy merged 1 commit into
masterfrom
feat/mech-sounds

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@freezy

@freezy freezy commented Oct 21, 2026 •

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Assign the reusable plunger pull and release banks to the default HDRP plunger prefab. Remove placeholder trough sound components so table authors can assign the actual mechanism audio instead of playing duplicate generic events.

Depends on the runtime components in freezy/VisualPinball.Engine#603 and the reusable banks in VisualPinball/VisualPinball.Unity.Assets#4.

Validation: default prefab references checked, the T2 runtime package restored its sound references correctly, and Opus 5.5 reviewed the changes before commit.

@greptile-apps

greptile-apps Bot commented Oct 21, 2026 •

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RetriggerView in GreptileConfidence Score: 5/5

[Low impact] No established defects block merging these prefab changes.

Summary

Assigns default plunger sound banks and removes placeholder trough audio.

  • The default plunger has sound banks for its pull and autofire coils.
  • The default trough no longer adds generic sound events.

Reviews (1) · Last reviewed commit: "sound: configure default plunger audio a..." · Reviewed by Greptile

@freezy
freezy merged commit 7afc16f into master Oct 21, 2026
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@freezy
freezy deleted the feat/mech-sounds branch October 21, 2026 19:34
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