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An honest comparison of Godot, Phaser and Construct 3 for starting a new 2D game project — including how each works with AI coding agents.

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Godot vs Phaser vs Construct 3 — public article

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To host on GitHub Pages: push this directory to a repo (or copy index.html to the root of a gh-pages branch / a /docs folder) and enable Pages in the repo settings. Nothing else is needed.

Deliberate constraints, so edits do not break them:

  • It is a general-interest article. It names no project, no company and no person.
  • Every version and price carries a date, because both rot fast. Re-check before re-sharing.
  • The hands-on figures in §4 are our own and are published with their limitations attached (same model, same session, no human available to escalate to). Do not quote them without those.

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An honest comparison of Godot, Phaser and Construct 3 for starting a new 2D game project — including how each works with AI coding agents.

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