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feat: let faction, guild, ally and vassal groups board vehicles - #75
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Owners can switch on group access next to the whitelist. A registered VehicleAccessGroups service (SimpleFactions) decides membership from the owner's current groups, and can keep a group always open, as for a faction vehicle's own faction. Switches are stored as payload accessGroups and are cleared on claim, clear, takeover, construct, release, handover and transfer. A ticket that gets a player past the whitelist now only opens passenger seats; before, it also let them take the captain or gunner seat. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Review comments at
@src/main/java/net/tfminecraft/vehicleframework/managers/OwnershipGUIManager.java:
- Line 261: Update the fixed-group lore in the ownership GUI to describe the
specific group using groupLabel(group), rather than always naming the faction;
keep the toggle text for non-fixed groups and update the expected lore in
CommandAndOwnershipCoverageTest.
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📒 Files selected for processing: 27
src/main/java/net/tfminecraft/vehicleframework/api/AccessGroup.javasrc/main/java/net/tfminecraft/vehicleframework/api/OwnershipReason.javasrc/main/java/net/tfminecraft/vehicleframework/api/OwnershipValues.javasrc/main/java/net/tfminecraft/vehicleframework/api/SystemReason.javasrc/main/java/net/tfminecraft/vehicleframework/api/VehicleAccessGroups.javasrc/main/java/net/tfminecraft/vehicleframework/data/OwnerData.javasrc/main/java/net/tfminecraft/vehicleframework/database/ActiveVehicleSnapshotFactory.javasrc/main/java/net/tfminecraft/vehicleframework/database/IncompleteVehicle.javasrc/main/java/net/tfminecraft/vehicleframework/database/VehiclePayloadCodec.javasrc/main/java/net/tfminecraft/vehicleframework/managers/OwnershipGUIManager.javasrc/main/java/net/tfminecraft/vehicleframework/managers/OwnershipManager.javasrc/main/java/net/tfminecraft/vehicleframework/managers/VehicleManager.javasrc/main/java/net/tfminecraft/vehicleframework/ownership/GroupAccess.javasrc/main/java/net/tfminecraft/vehicleframework/ownership/OwnershipAccess.javasrc/main/java/net/tfminecraft/vehicleframework/ownership/OwnershipStore.javasrc/main/java/net/tfminecraft/vehicleframework/vehicles/ActiveVehicle.javasrc/main/java/net/tfminecraft/vehicleframework/vehicles/handlers/VehicleTicketRules.javasrc/test/java/net/tfminecraft/vehicleframework/api/OwnershipValuesTest.javasrc/test/java/net/tfminecraft/vehicleframework/data/RuntimeValuesCoverageTest.javasrc/test/java/net/tfminecraft/vehicleframework/database/VehiclePayloadCoverageTest.javasrc/test/java/net/tfminecraft/vehicleframework/managers/CommandAndOwnershipCoverageTest.javasrc/test/java/net/tfminecraft/vehicleframework/managers/OwnershipManagerTest.javasrc/test/java/net/tfminecraft/vehicleframework/managers/VehicleManagerCoverageTest.javasrc/test/java/net/tfminecraft/vehicleframework/ownership/GroupAccessTest.javasrc/test/java/net/tfminecraft/vehicleframework/ownership/OwnershipStoreTest.javasrc/test/java/net/tfminecraft/vehicleframework/vehicles/controller/RuntimeSupportCoverageTest.javasrc/test/java/net/tfminecraft/vehicleframework/vehicles/handlers/VehicleTicketRulesTest.java
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Players asked for a way to whitelist a whole guild or faction on a vehicle ("too many names to do one by one for each vehicle"; suggestion
obfkp-ae392). On Main, whitelists hold 57 names across 27 vehicles, and the busiest cloudskimmer lists 12.Group switches
The ownership menu gets four switches in its second row: Faction, Guild, Allies and Vassals. A rider is admitted when they own the vehicle, are on its whitelist, or are in a group whose switch is on. The switches add to the whitelist and never change it, and like the whitelist they only matter while whitelisting is on. Each button names the faction or guild it counts from.
VehicleFramework doesn't know factions, so membership comes from a new
VehicleAccessGroupsservice in Bukkit'sServicesManager(SimpleFactions registers it, TF-Minecraft/SimpleFactions#185). It is asked each time someone boards, so leaving a faction removes access at once. The service can also mark a group as always open; SimpleFactions uses that for a faction vehicle's own faction. Without a ready service, or innamesmode, the switches are hidden and admit nobody, so a server without SimpleFactions behaves as before.The switches are saved as payload
accessGroups(left out when none are on). Claim, clear and takeover turn them off with the whitelist, and so doCONSTRUCT,RELEASE,HANDOVERandTRANSFER;RESTAMPandMIGRATEkeep them.OwnershipValuesgainsaccessGroups(), and its old five-argument constructor stays.New reasons
FACTION_ACCESS_TOGGLE,GUILD_ACCESS_TOGGLE,ALLY_ACCESS_TOGGLEandVASSAL_ACCESS_TOGGLEgo through the same edit-check and change events as the whitelist switch.Tickets only open passenger seats
A ticket used to get a player past the whitelist into the seat menu, where the captain and gunner seats skipped the ticket check, so a ticket holder could drive the vehicle away. Past a whitelist that would refuse them, a ticket now only opens passenger seats ("A ticket only lets you ride in a passenger seat."). With the whitelist off nothing changes. No vehicle on Main has tickets on today.
Testing
mvn clean verify: 1731 tests pass. New tests coverGroupAccess, the menu buttons and toggles, payload round trips, the system-reason table and the ticket rules. Windows skips 9 POSIX tests, so 10 lines in untouched files show as uncovered locally; every changed class is at 100% line coverage.Docs: TF-Minecraft/Docs#301
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