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feat: share profession levels and carry transferred class EXP across characters - #129
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…characters Professions belong to the account: when a character is activated, each MMOCore profession is raised to the best level any of the account's characters (alive or dead) has reached, and its lifetime profession points to the most any of them holds. Upgrades stay with each character, so the points arrive unspent. Taking the best also settles accounts whose characters levelled apart before this. Class EXP that Codex and ConditionalEvents carry over from other characters goes through /rpcharacter admin carryexp <player> <amount>. The class takes what it can hold; EXP past its cap waits in the character's progress (carried-experience) and is added level by level after a class change or at the next activation, so each level-up still claims its exp-table rewards (skill points, skill slots). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared Codex rewards carry EXP many times in one tick, so the waiting notice reported only the first reward that overflowed the class cap. It is now sent once the batch is done, with the total waiting, and only if the batch added to it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Merge Risk: 🟡 Moderate · up to
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Review comments at
@src/main/java/net/tfminecraft/rpcharacters/progress/CharacterProgressService.java:
- Around line 198-199: In the normal character-switch flow, save the active
character’s progress before calling CharacterTransitions.leave, so the outgoing
progress is persisted before the next activation reads the roster. Handle save
failures using the existing fail path and stop the switch; leave the death and
disconnect paths unchanged.
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📒 Files selected for processing: 14
README.mdsrc/main/java/net/tfminecraft/rpcharacters/body/CharacterBodies.javasrc/main/java/net/tfminecraft/rpcharacters/managers/CommandManager.javasrc/main/java/net/tfminecraft/rpcharacters/mmocore/CarriedExperience.javasrc/main/java/net/tfminecraft/rpcharacters/mmocore/ClassService.javasrc/main/java/net/tfminecraft/rpcharacters/mmocore/MmoProgressCodec.javasrc/main/java/net/tfminecraft/rpcharacters/progress/CharacterProgress.javasrc/main/java/net/tfminecraft/rpcharacters/progress/CharacterProgressService.javasrc/main/java/net/tfminecraft/rpcharacters/progress/SharedProfessions.javasrc/main/java/net/tfminecraft/rpcharacters/utils/CommandTabCompleter.javasrc/test/java/net/tfminecraft/rpcharacters/managers/CommandManagerTest.javasrc/test/java/net/tfminecraft/rpcharacters/progress/CarriedExperienceTest.javasrc/test/java/net/tfminecraft/rpcharacters/progress/SharedProfessionsTest.javasrc/test/java/net/tfminecraft/rpcharacters/utils/CommandTabCompleterTest.java
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Shares profession progress between an account's characters and keeps class EXP carried over from other characters when the class can't hold it yet.
Changes
Raised the professions of character <id> of <account> to its account's best) and saved with the checkpoint after activation./rpcharacter admin carryexp <player> <amount>, used by Codex and ConditionalEvents for shared discoveries and duchy titles. MMOCore throws away EXP at a class's cap, so the class takes what it can hold and the rest waits in the character's progress file (pools.carried-experience, optional, 0 in older files). It is added level by level after a class/subclass change or at the next activation (for a raised cap), so every level-up still claims its exp-table rewards (skill points, skill slots). The player is told once per batch how much is waiting, and how much was added when it is. Saves use the coalesced checkpoint, since a batch carries EXP many times in one tick.Related
carryexp)share_one_timefor duchy titles)Ship RPCharacters with Codex, or Codex's shared EXP lines fail as an unknown subcommand. No RPCharacters config changes. Act System note: carried EXP is released by a cap rise, so an act catch-up must not repay it (ACT-SYSTEM.md updated).
Tests
mvn verifyon Linux: 2559 tests, 0 failures, 100% line coverage gate met. New:SharedProfessionsTest,CarriedExperienceTest, plus command and tab-completion cases.carryexp 1500then levelled Berserker 3 → 8, gave the level-7 2 skill points once and unlocked skill slot 3. One waiting notice per batch with the total (130 EXP). No RPCharacters, Codex or ConditionalEvents errors in the Dev log.Not released yet; nothing on Main or Tutorial until the coordinated move.
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