Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 7 additions & 0 deletions projects/Dowsing/overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,13 @@ purchased upgrades. Active nodes publish their configured prestige and wealth
modifiers to SimpleFactions, and the ledger queries Dowsing for each guild's
total node upkeep.

A node is released when its guild falls below `min-members-for-node` members,
except while SimpleFactions holds the realm after its last member died (3.2.6,
SimpleFactions 4.7.0 or later). A held realm's own guild keeps its nodes for the
revived leader or the will heir; they pause meanwhile, with no production, no
upkeep and no change in efficiency. A closed realm's guild is gone, which frees
its nodes. Other guilds of the realm empty out and lose theirs as before.

The node menus expose type, production-method, upgrade, transfer, activation,
and deletion actions when the node definition and player permissions allow
them. Inputs are read from the barrel below the node and outputs are delivered
Expand Down
18 changes: 17 additions & 1 deletion projects/RPCharacters/docs/estates-and-wills.md
Original file line number Diff line number Diff line change
Expand Up @@ -138,6 +138,12 @@ slot. The rest of the collection is saved before any item is given and the playe
so a crash can lose at most the batch just handed over and can never duplicate it. Each batch is
logged with stack hashes in `collections.log`, which is how staff restore a lost batch by hand.

With nothing to collect yet, `/estate collect` says why. An heir on the testator's own account is told
when an open estate falls due ("in about 17 hours"), that it is due and waits to be decided, or that
staff hold it. A will stays secret from every other account, so an heir there hears "You have no
inheritance to collect" until the decision. A character a decided estate gives property to is told
the body is still being handed over, or that it needs staff when the body participant is blocked.

If the recipient dies before collecting, the collection follows the recipient's own estate: it is
re-addressed to that estate's property recipient when it is decided. While that estate's property is
waiting or frozen, the collection is parked for staff, who take it with `/estate collect <deathId>`.
Expand Down Expand Up @@ -186,6 +192,14 @@ leader, else the realm's; for the guild's own leader, "the next leader, else" th
character without a guild leaves them to the heir too. A named heir whose account cannot be read
shows the estate waiting, as the estate itself postpones.

A character who is the only member of its realm sees **Your realm** instead: the realm goes to the
heir after SimpleFactions' `held-realm-heir-wait-hours` (24), only if the heir is in no faction then;
if nobody takes it on, it closes after 7 days, once at peace. Guild and faction locks are then listed with the
heir's share, as the heir leads the guild once they take the realm. Without a living heir, such a
realm closes before its estate is decided, so the dialog promises nothing to its guild and says staff
would hold the estate. The wait is read from SimpleFactions 4.15.0 or later; an older one shows the
old rules.

Without a living heir (none named, or the heir has died) the dialog says what would happen if the
character died for good today, reading SimpleFactions as it is now: money to the guild's treasury,
property to the guild's living leader with their face where it can be drawn (waiting for a leader
Expand All @@ -197,7 +211,9 @@ reads the guild recorded at the death.
**Change heir** or **Name an heir** lists the player's other living characters and characters played
within 16 blocks as clickable names with faces, and takes a typed name for anyone else. One match asks
for confirmation with name, race, short ID and "on your account" where it applies; several matches give
a list to choose from. **How wills work** shows the rules in six lines. Every click checks that the same
a list to choose from. **How wills work** shows the rules in six lines; the last is "Leading never
passes by will, except a realm you're the only member of: an heir in no faction takes it on." (With a
SimpleFactions older than 4.15.0 it keeps "Leading a guild or realm never passes by will.") Every click checks that the same
character is still being played; buttons and links work once and expire after ten minutes. The heir's
bust is fetched when a character starts playing and when an heir is named, and cached; a screen that
opens before it arrives shows a placeholder, and the arrival only fills the cache, so it never opens
Expand Down