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Codex and ConditionalEvents: add guides for per-character data - #248
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Document TF-Minecraft/Codex: its build, journals per character, how account discoveries move to each account's heir, staff commands and the RPCharacters placeholders, which now count characters. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document TF-Minecraft/ConditionalEvents: its build, the data_scope setting, where account and character data are stored, how existing data moves to the heir, and why Main's Codex events need the character scope. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Name /codex resetplayer, explain click actions on entries known only out of character, the closed menu between characters, the bodies requirement and why neither plugin depends on RPCharacters for load order. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Old account journals and event data stay as out-of-character reference or unused; every character starts fresh. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Docs reviewed alongside the code PRs by Muse and Astra; updated for every change. Merging with admin bypass. |
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Adds guides for two new repositories, TF-Minecraft/Codex and TF-Minecraft/ConditionalEvents, and lists both in the project index and the platform table.
projects/Codex/: build and runtime; journals per character; out-of-character reference (the hover line naming which characters can use an entry in character); how each account's existing discoveries move to its heir; the staff reset command; placeholders.projects/ConditionalEvents/: build (including the pinned ItemsAdder jar), thedata_scope: charactersetting, where account and character data are stored, how existing data moves to the heir, and why Main's Codex events need the character scope.Code PRs: Codex #1, Codex #2, ConditionalEvents #1, ConditionalEvents #2, RPCharacters #116.
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