Add individual skill weapon set handling - #2498
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added 2 commits
September 2, 2026 01:11
Allow skill groups to use Both, Set 1, or Set 2. Calculate skills, effects, and stats using the assigned weapon set. Add logic to auto apply / disable weapon sets if a skill can't be used with it Make item and tree granted skills into supportable groups that lock the skill so it can't be removed. Hide item/tree only gems from the dropdown list due to them having proper groups now. Added a bunch of tests and tried to make sure there weren't any obvious performance issues
Skills granted via tree nodes have their level scaled based on your characters level so should level up or down Skills granted via items will set a maximum base level based on the item and will auto downscale based on if you meet the stat requirement and level requirement
added 3 commits
September 2, 2026 10:19
When levelling up your character, it was not updating the level of tree granted skills until you caused the socket group UI to refresh
When you set a minion to use weapon set 2 but had weapon set 1 active then it was hiding the skill set dropdowns in the sidebar and calcs tab
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Description of the problem being solved:
Allow skill groups to use Both, Set 1, or Set 2.
Calculate skills, effects, and stats using the assigned weapon set.
Add logic to auto apply / disable weapon sets if a skill can't be used with it
Make item and tree granted skills into supportable groups that lock the skill so it can't be removed.
The skills correctly scale with level and stat requirements.
Hide item/tree only gems from the dropdown list due to them having proper groups now.
Added a bunch of tests and tried to make sure there weren't any obvious performance issues
Link to a build that showcases this PR:
https://maxroll.gg/poe2/pob/spg8w10i
After screenshot: