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This pull request adds initial support for iOS as a build and runtime target. The main changes include platform detection for iOS, updates to OpenGL ES and image loader integration, and the introduction of a new C API header for iOS-specific functionality. The changes touch platform configuration, build system, OpenGL abstraction, and application API surfaces.
iOS Platform Support
config.h, definingOLC_HOST_IOSand related macros for proper platform differentiation.README.mdto include iOS.Build System Integration
Helpers.cmaketo link iOS-specific frameworks (UIKit,Foundation,CoreGraphics,QuartzCore,Metal,MetalKit,OpenGLES,GLKit) when building examples for iOS.OpenGL ES and Platform Abstraction
api_opengl.handapi_opengl.cppto support iOS, including conditional compilation, header inclusion, and function pointer typedefs for OpenGL ES. [1] [2] [3] [4] [5] [6] [7] [8]Image Loader and Core Integration
core.cppto include the iOS image loader and host files. [1] [2] [3] [4]iOS Application API
api_ios.hproviding a C API for iOS-specific application, view controller, OpenGL ES renderer, image loader, and event handling (touch, keyboard, orientation, etc.). This enables integration with iOS runtime and Objective-C APIs.