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Roadmap
Hello!
This is a partial roadmap for NotProton. I want to share what I am working on without making specific promises about when these things will arrive.
Short term roadmap:
First, I want to listen to feedback. I made some design decisions, I want to see if people like/agree with them. Do people hate that the 'CrossOver settings are shown as launch options for a game' decision? I think the answer is 'yes' and the plan there is to put a 'box' with that text specifically in the Compatibility page.
The next major release will include support for custom versions of CrossOver. A user can modify CrossOver to use an alternative version of DXMT/add game specific fixes and give that version of CrossOver a user specified name, which will appear in the Compatibility UI. I also plan to add the ability to select specific runtime versions (DXMT, etc) in the compatibility UI. A user can select the location of the specific version of DXMT/D3DMetal/etc that they want to use on a per game basis, without having to modify CrossOver.
I have a clever, experimental (and optional) feature that fixes a long running annoyance of mine. I have a way to create a macOS full screen 'game space' for a game, at the time the game starts. I also have a way for a user to set the maximum resolution that the game sees without modifying the resolution of the Mac itself. It's quite cool. It's reasonably far along in development. A big lift, but is high on my priority list as it improves QOL quite a bit. No more SwitchResX. Games will not black out monitors that they are not running on. It's nice.
That was some of my current planned short-term roadmap. Minus anything I am forgetting. Most of these features are deep in development.