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Crossover license key - #241
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MathiasKowoll wants to merge 2 commits into
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MathiasKowoll wants to merge 2 commits into
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…ey the bundle carries The license was checked with the key inside the CrossOver bundle, so a copied bundle with its own key would verify a license signed with that key. The key is now accepted only if its SHA-256 is the one CrossOver 26.3 and the 2026 Previews ship. Code signatures would not do: patched CrossOver copies no longer pass them, and the key file is the same either way. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CrossOver does not check its license when its Wine is run directly, and the app only checks it before it sets a runner up, so a runner copied to a Mac without a licensed CrossOver would still start games. The run script now verifies the license the same way at each launch, with the runner's key trusted only if it is CodeWeavers', and stops with the app's own message. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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its about checking crossover license not only when creating the runner, it does check every time a runner launch. This prevent to execute notProton with a downloaded runner without owning crossover.