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# Conflicts: # Makefile # README.md
# Conflicts: # Makefile # README.md
… keep Bobydeluxe's arcade racer, rebuilt to play well and never break. The road is drawn the arcade way, segment by segment, with hills and crests that hide what lies behind them, cars and roadside scaled to their distance, and a backdrop that turns with the road. The six circuits have their own bends, climbs and scenery, and a map in the corner shows where everyone is. Rivals brake for the bends at three levels, pass slower cars and each other, and go round a stopped car. Up accelerates, Down brakes, OK burns nitro, + and - shift with the manual gearbox, Back pauses (Resume, Restart race, How to play, Quit game, which asks first) and Home saves and quits, even mid-race: Continue picks the race or the Grand Prix up again. Every screen has a line of keys, the first race starts with them, and race credits buy four upgrades in the garage. turborush.sav is one checked format, with a copy in turborush_saves.py. The game builds like UNO, is a big game of its own at rank 20, installs as 341 KB and needs 34 KB of RAM. make test checks laps, crashes, the rivals finishing every circuit, the Grand Prix and Free Ride through the keys, damaged saves and 300 sessions of random keys. His build scripts, workflow, ARM tests and notes are gone, and the root README is back as it was.
# Conflicts: # games/games.json
Its card, GIF, credit and How to play section. W Production's Turbo Rush inspired it. Bobydeluxe's GitHub profile is gone, so his name stays in the credits without the link.
The game is rebuilt on Box2D 2.2.1 by Erin Catto (zlib), the version the original's JBox2D comes from, set up as the Chrome edition sets it up: gravity 20, 33 ms steps of 10 and 10 iterations, its slop, translation and sleep settings, its materials, damage from the bodies' momentum, explosions, the weld, revolute and distance joints and the destroy timers. The birds' powers, the Mighty Eagle, points, stars, the end of a level, golden and Easter eggs and the unlocking rules follow the game's own code. The levels, pictures and backgrounds come from its web build, packed by tools/pack.py and tools/art.py into src/data.bin. Box2D is cut down to the calculator's memory, its results unchanged: one arena for bodies, fixtures, contacts and joints (104, 32, 96 and 120 bytes), a broad phase sized for each level, and the step's islands and constraints in a work buffer on the stack that the screen's strip shares. Every level plays in the 133652 bytes custom builds give apps without running out; on Upsilon seven of the most crowded say they are too big. The freezes: the build relinked the app with its own linker script and packer, and the old physics walked unclipped lines off screen. It now links like the other big games, and plays every level in tools/emu.py on N0110 and N0120 at 133652 and 107674 bytes without a hang; on the N0110 the most crowded levels step and draw each frame within 33 ms. Keys: the arrows aim, OK fires and uses the power, 1 calls the Mighty Eagle, shift looks at the pigs, Back pauses (Resume, Restart, Levels, How to play, Quit game, which asks first), Home saves and quits. A guide the first time. One save format, "ABS1" with its size and a checksum, copied into angrybirds_saves.py; a damaged one starts afresh. tests/play.c plays every level to its end, a bot through a sample, random keys, saves and determinism (make test). The PR's build.py, packer, linker script, ARM scripts and workflow are gone.
Angry Birds builds like UNO (BUILD_DIR, GAMES_REDIRECT, the apps and clean rules, BIG_APPS, APP_SPACE_APPS: it installs in 1.73 MB), with a big-game entry in games.json after Friday Night Funkin', its release line, its emulator test and the CI's host test. The game's README, its screenshots, the thumbnail and the GIF are new, made in tools/emu.py.
# Conflicts: # .github/workflows/build.yml # Makefile # games/games.json # tests/test_games.py # tools/release.py
Its card, GIF, credit and How to play section.
…es that keep Boris-TH's low-poly racer, rebuilt to play well and never break. The race now runs in whole numbers, a step of 20 ms at a time, so it comes out the same on every calculator and computer. The car goes where it points, its tyres hold so much in a bend, braking while steering hard slides it round a hairpin, and the engine pulls through six gears. The three circuits are fixed loops with their own bends, hills and roadside instead of a new random shape every race, so records and the ghost of your best lap mean something. The endless road changes scenery as it goes, with zones to reach before the clock runs out. Up to seven rivals brake for the bends at three levels, keep to their lines, pass slower cars and take nitro orbs, and no car goes through another or the barriers. The picture is drawn with flat-shaded triangles and a depth buffer, edge to edge with no gaps, at a steady 30 frames a second on an N0110. Up accelerates, Down brakes, OK burns nitro, + and - shift with the manual gearbox, Back pauses (Resume, Restart race, How to play, Quit game, which asks first) and Home saves and quits, even mid-race: Continue picks it up. Every screen has a line of keys, and the first race starts with them. polygt3d.sav is one checked format, with a copy in polygt3d_saves.py. The game is a big game of its own at rank 21, after Turbo Rush, installs as 69 KB and needs 98 KB of RAM. make test checks the roads, laps, the physics, crashes, the rivals finishing every circuit at every level, a race and the endless road through the keys, damaged saves, a full storage, 300 sessions of random keys and a race hash. His single file, test and PC key list are gone, and the cars carry names of their own.
# Conflicts: # .github/workflows/build.yml # Makefile # games/games.json # tests/test_games.py # tools/release.py
Its card, GIF, credit and How to play section.
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Becoming PolyTrack instead, in a new PR. |
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Boris-TH's PolyGT 3D from #201, with his commit kept. Three circuits, seven rivals that race, the endless road, saves that keep. 70,692 bytes installed, 30 fps on the N0110. Built on #211 (Angry Birds) and #210 (Turbo Rush), so merge those first.