Realty is a real estate economy for Paper Minecraft servers, built on WorldGuard regions. Put a region up for sale or lease, collect rent, run auctions, take offers, appoint agents, carve out subregions to sublet, and tax the lot -- all through one command tree, with every contract persisted in MariaDB.
The repository holds more than the plugin. In dependency order:
| Part | What it is |
|---|---|
realty-backend-api |
Domain API: immutable entities, sealed result types, enums, formatters. No server types. |
realty-backend |
Persistence and business logic: MyBatis mappers, schema migrations, the RealtyBackend implementation. |
realty-paper-api |
Paper-facing API other plugins compile against: RealtyPaperApi, region profiles, signs, RealtyNotificationEvent, PlayerNameService. |
realty-paper |
The plugin itself: commands, listeners, economy providers, localisation, tax, schematic capture. |
realty-paper-adapters/* |
Optional in-server modules (notification delivery, the REST query seam). Separate jars, dropped into plugins/Realty/modules. |
realty-paper-plan-extension |
Optional Plan analytics integration. A separate plugin jar. |
realty-web/realty-rest |
A standalone JVM service serving a read-only /v1 HTTP API over the Realty database. Runs outside the game server. |
realty-web/realty-explorer |
The browser front end for that API. React + Vite, built to static files. |
realty-web/realty-web-dist |
Both of the above in one jar, for a single-process deployment. |
realty-areashop-importer |
AreaShop migration helper. Excluded from the build -- see settings.gradle.kts. |
See realty-web/README.md for the web half's deployment options.
To run the plugin:
- Paper 26.1.2 (the plugin declares
api-version: 26.1.2) - Java 25 -- Paper 26.x ships Java 25 class files, and Realty compiles to the same release
- MariaDB/MySQL for region data
- WorldGuard 7.0.18 and WorldEdit 7.4.5 -- both required
- An economy: Treasury or Vault with a Vault-compatible provider
To build from source you additionally need a JDK 25 for the Gradle toolchain; the web front end's Node (22.18.0) is downloaded by the build itself.
Only WorldGuard is hard-required. Everything else is optional, and Realty degrades rather than refusing to start -- with the exception of the economy, where neither provider present is fatal.
| Plugin | Required | What it gives you |
|---|---|---|
| WorldGuard | yes | Realty regions are WorldGuard regions; ownership changes sync to WG member and owner lists |
| WorldEdit | yes (WorldGuard's own dependency) | The clipboard API behind /realty schematic capture. FAWE installs work unchanged -- they provide the same com.sk89q.worldedit classes |
| Treasury | one of | Preferred economy provider (full ledger support) |
| Vault | one of | Fallback economy provider. With neither Treasury nor Vault at enable time, Realty logs why and self-disables |
| EssentialsX | no | Notification delivery as mail, plus a teleport-safety predicate -- via essentials-adapter |
| PlayerNotifications | no | Per-player notification preferences and an inbox -- via player-notifications-adapter |
| Plan | no | Realty data on player analytics pages -- via realty-paper-plan-extension |
Realty ships no notification delivery of its own: it renders a message and fires
RealtyNotificationEvent, and a module delivers it. Install at least one adapter or players are
told nothing. Startup warns while none is installed.
From the repository root:
./gradlew :realty-paper:shadowJarInstall the JAR from realty-paper/build/libs/ whose name ends with -all.jar.
Other artifacts:
./gradlew :realty-paper-plan-extension:shadowJar # Plan integration plugin
./gradlew :realty-paper-adapters:chat-adapter:shadowJar # and the other adapters
./gradlew :realty-web:realty-web-dist:shadowJar # REST API + front end, one jarrealty-areashop-importer is currently excluded from the build -- see
settings.gradle.kts. Re-enable its include there before building it.
Published artefacts are hosted at https://maven.minecraftcitiesnetwork.com, split into
/releases and /snapshots โ a version ending in -SNAPSHOT goes to the latter, everything
else to the former. Three modules are published; realty-paper itself is not.
repositories {
maven("https://maven.minecraftcitiesnetwork.com/releases")
}
dependencies {
compileOnly("io.github.md5sha256:realty-paper-api:1.4.1")
}| Artefact | Contents |
|---|---|
io.github.md5sha256:realty-backend-api |
Domain API: entities, result types, enums |
io.github.md5sha256:realty-backend |
Persistence and business logic |
io.github.md5sha256:realty-paper-api |
Paper-facing API; depends on the two above |
Most integrations only need realty-paper-api, which pulls the backend modules transitively.
Publishing runs from the Deploy Maven workflow on a published GitHub release, or by manual
dispatch. It reads the target URL and credentials from the MAVEN_REPOSITORY_URL,
MAVEN_REPOSITORY_USERNAME and MAVEN_REPOSITORY_PASSWORD repository secrets. Releases are
immutable: republishing a version that already exists fails with a 409, so bump the version in
buildSrc/src/main/kotlin/realty-conventions.gradle.kts instead.
| Module | Role |
|---|---|
realty-paper-adapters/chat-adapter |
Notification delivery to online players via chat |
realty-paper-adapters/essentials-adapter |
Notification delivery via EssentialsX mail, plus teleport safety |
realty-paper-adapters/player-notifications-adapter |
Notification delivery via PlayerNotifications |
realty-paper-adapters/query-service |
Private HTTP endpoint serving live WorldGuard geometry and player names to realty-rest |
realty-paper-plan-extension is not a module: it is an ordinary plugin jar and goes in plugins/,
not plugins/Realty/modules.
The adapter modules are not bundled in the plugin jar. Each is published as its own jar; install
the ones you want by placing them in plugins/Realty/modules and restarting the server. Realty
delivers no notifications until at least one delivery module is installed, and logs a warning at
startup while none is.
player-notifications-adapter registers five notification categories with PlayerNotifications โ
agents, auctions, offers, leases, and a general catch-all โ each one a data type players switch on and
off in /notifications preferences.
You configure them in PlayerNotifications, not here. PlayerNotifications writes every category a
module registered into its generated categories-defaults.yml; copy the blocks you care about into its
categories.yml and edit them there. That is where a label, a description, or a regrouping of Realty's
data types into categories of your own takes effect.
The adapter's own config.yml
(plugins/Realty/modules/player-notifications-adapter/config.yml) holds one setting, expiry-days:
how long an enqueued notification stays in a player's inbox before PlayerNotifications expires it.
Realty also supplies a display name for each of its data types; rename one in PlayerNotifications'
type-names.yml if you want something different.
A Realty message key that no category claims still reaches players, routed to the general category.
essentials-adapter writes a config.yml into its data folder. Setting notifications-enabled: false
stops Realty notifications being delivered as EssentialsX mail โ useful when another delivery module
already covers offline players and you do not want the same notification arriving twice. The module's
teleport-safety integration is not affected by the setting and always applies.
realty-rest runs outside the game server and can only read MariaDB, which holds neither
WorldGuard geometry nor player names. query-service answers for both from inside the server over a
private, secret-gated HTTP endpoint. Its config.yml (plugins/Realty/modules/query-service/config.yml):
| Key | Default | Meaning |
|---|---|---|
shared-secret |
(empty) | Required in every request's X-Realty-Secret header. Empty disables the endpoint rather than running it open; set the same value in realty-rest's REALTY_REST_MODULE_SECRET. |
bind-host |
127.0.0.1 |
Localhost by default. Widen only if realty-rest runs on another host, and put a reverse proxy (with TLS) in front if that crosses a network you do not control. |
port |
8123 |
|
request-timeout-ms |
1000 |
Geometry is read on the main thread and names are resolved through it too; a request that cannot get an answer within this budget returns 504. |
Routes (all require the secret; unversioned because both sides ship from this repository):
| Route | Answers |
|---|---|
GET /health |
{"status":"ok"} |
GET /regions/{worldId}/{regionId}/dimensions |
shape (CUBOID/POLYGONAL), minY, maxY, ordered footprint points โ read live, never cached. 404 if WorldGuard has no such region. |
GET /players/{uuid}/name |
{"id","name"}, name null when unknown |
POST /players/names {"ids":[โฆ]} |
{"players":[{"id","name"}]} in request order, unknowns kept with null name. At most 256 ids per request; more is 400 BATCH_TOO_LARGE. |
POST /players/uuids {"names":[โฆ]} |
{"players":[{"id","name"}]} in request order, unknowns kept with null id. At most 256 names per request; more is 400 BATCH_TOO_LARGE. A body, not a query string, because Floodgate names like .Cool Guy 123 are not URL-safe. |
Names come from the server's own usercache first, so Bedrock/Floodgate players resolve; Mojang is
only consulted for a UUID the server has never seen. The same lookups are available in-process to
other plugins as the PlayerNameService Bukkit service.
/realty module reload query-service re-reads the config and restarts the endpoint. If the edited
config fails to read or the new server fails to start, the previous configuration keeps running and
the failure is logged. The reload runs on the main thread and waits for the HTTP server to drain, so
it can pause the tick for up to request-timeout-ms if a request is in flight when it happens.
/realty schematic capture [region] [--force] snapshots a registered region's blocks into the
database, from the block the player stands on up to the region's ceiling, and serves it read-only at
GET /v1/region/schematic. It is players only -- the floor is taken from where the sender stands, and
the console stands nowhere.
Because a capture publishes the region's blocks to an endpoint anyone can read, the region's own people decide when that snapshot is taken:
| Permission | Default | Grants |
|---|---|---|
realty.command.schematic.capture |
op | Use of the command at all |
realty.command.schematic.capture.others |
op | Capturing a region you are not a member or owner of |
realty.command.schematic.capture.force |
op | --force, which bypasses the per-region cooldown |
Membership is matched on player UUID, so WorldGuard group members (g: entries) do not qualify --
they need .others. The schematic-max-volume cap is hard: --force does not lift it, and no
permission does either.
For detailed setup instructions, visit the Installation Guide.
For player, staff, and server-owner guides, visit the GitHub wiki.