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fix(localization): 重命名 Keys.Utility.Network 为 NetworkModule 消除 S3218 遮蔽 #541
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AlianBlank
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Oct 11, 2026
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🗄️ Data Integrity & Integration | 🟠 Major | ⚡ Quick win
🔎 Supported by static analysis
🏁 Script executed:
Repository: GameFrameX/GameFrameX.Server.Source
Length of output: 423
🏁 Script executed:
Repository: GameFrameX/GameFrameX.Server.Source
Length of output: 376
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Repository: GameFrameX/GameFrameX.Server.Source
Length of output: 19592
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Repository: GameFrameX/GameFrameX.Server.Source
Length of output: 34007
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Repository: GameFrameX/GameFrameX.Server.Source
Length of output: 850
保留
Keys.Utility.Network,或明确记录破坏性 API 变更。GameFrameX.Localization会生成 NuGet 包。此次修改移除了公开嵌套类型Keys.Utility.Network。引用该类型的外部项目升级后会编译失败。如果
1.7.3已发布旧类型,则应保留兼容入口。否则,应在明确的破坏性版本和变更说明中发布此重命名。兼容方案
public static class NetworkModule { public const string InvalidIpAddressFormat = "Utility.Network.InvalidIpAddressFormat"; } + +public static class Network +{ + public const string InvalidIpAddressFormat = NetworkModule.InvalidIpAddressFormat; +}🤖 Prompt for AI Agents