Repository navigation
Specific Structure Settings
Every structure has its own settings screen, you can open it with the button next to the structure in the Structures settings screen. The settings apply only to the specific structure and override both the global and the namespace settings.
Bear in mind that each structure may still be enabled or disabled by individual mods and datapacks.
- Is disabled: When disabled, the structure will not generate. See Disable all structures.
- Biomes: List of current biomes in which the structure will be generated. Biomes can be added or removed, see Biomes.
- Generation step: The step where the structure generates, see Generation step.
- Terrain adaptation: The type of terrain adaptation used for the structure, see Terrain adaptation.
- Open template pools settings: Opens the structure template pools settings.
Jigsaw settings are available only for jigsaw structures (villages, bastions, ancient cities, most of the modded structures and so on). Size, start height, max. distance from structure center and project start to heightmap can be changed, see Jigsaw settings.
Each check has an "Override global settings" toggle. When the toggle is disabled, the global or namespace settings are used and the rest of the options is ignored.
- Distance from world center settings: See Min/Max Distance from world center.
- Overlap prevention settings: See Overlap prevention.
- Flatness check settings: See Flatness check.
- Biome check settings: See Biome check.
