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Per-layer 2D/3D, red blood cell and Brillouin simulation, live DHM stream - #25
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Each layer now has its own 2D or 3D view, so one camera can be shown flat while another is shown as a surface. The Surface View mode applies to the active layer, and the Z scale range is wider so a red blood cell can be brought to a donut shape.
The simulator got a red blood cell mode that takes light as well as bending the fringes, so the cells show in the raw hologram as dim discs, and a Brillouin mode that produces spectrometer images with a Stokes and an anti-Stokes peak per position. A new Brillouin Map tool fits the two peaks and publishes the shift in GHz as a layer.
The DHM tool no longer locks its controls or redraws progress on every frame while it follows the stream, and its spectrum shift and window are cheaper to compute. Tool layers are only made visible when they are created, so hiding one stays hidden while the stream continues.