- Working Minesweeper game logic, including no-lose-on-first-click
- Random strategy
- Immediate deterministic strategy (when a cell has the same number of hidden neighbours as the number it shows, all those neighbours must be mines)
- More advanced deterministic strategies
- Reasoning on one cluster
- Mine counting
- Reasoning on multiple clusters
- Probabilistic strategies when deterministic ones are not possible
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
