Add configurable entity tile rounding and continuous outlines - #37
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XJle6uIIIeK wants to merge 5 commits into
Open
XJle6uIIIeK wants to merge 5 commits into
XJle6uIIIeK wants to merge 5 commits into
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Entity regions can now use continuous rounded tile and outline contours.
bc_entities_roundingsets the radius from 0% (square) to 100% (a circle for an isolated tile), andbc_entities_rounding_modeselects outer corners (0), inner corners (1), or both (2). The settings are also exposed under Tile Outlines.The tile mesh and outlines share category and layer boundaries. Covered material junctions fill the exposed area with the neighboring asset. Through-hook tiles retain rounding and continue their stripe texture into inner wedges; straight outline bands meet adjacent arcs without gaps or corner spurs. Teleporter labels use a consistent size across a rounded region. Floating-point UVs are supported by the buffered OpenGL/Vulkan paths and the legacy unbuffered renderer. Collision and prediction are unchanged.
Screenshots
Through-hook texture restoration and continuous outlines, 100% combined rounding:
Consistent labels at a teleporter junction:
77% radius
Checklist
AI was used to implement the feature and regression fixes, resolve upstream merge conflicts, and run the build, tests and visual/performance checks. The results and unedited screenshots are documented above.