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Chunky pixels, builder pixel switch and tour, rune gap, version 1.1.0 - #20
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October 21, 2026 19:46
…unes - pixels=chunky draws the painting in pixels twice as big (2x2 blocks, each the nearest color the painting already has); the text, bars, runes and fire keep their own pixels. pixels=fine (the default) is the painting as it is. - The Spellbook's runes leave out their bottom outline row, so runes one row apart keep a 1 px gap, and the sparkles pass behind the runes instead of over them. Spellbook goldens re-recorded.
- The preview has a Fine / Chunky switch that sets every card at once; each card and decoration also has its own Pixels choice, and the switch shows Mixed when they differ. - A short guided tour opens once, when the first card is in: it lights up the card, the pixel and theme switches, the text, Add a card and Copy, and can be skipped at any point (Esc, the close button or Skip). Finishing or skipping it is kept with the rest of the builder's saved state, so it does not come back; How does this work? opens it again. - Wiki, README and changelog list pixels=chunky; site thumbnails redrawn.
- ART-LICENSE: a self-hosted instance credits the paintings as "questlog by Cevdet Baran Oral", linked to questlog.cc, on the pages that show the cards and in its README; a changed one says it is based on questlog. - The site footer carries that credit, so a self-hosted copy shows it too. - README: links to the website, builder, wiki and status page at the top, the credit rule under Run your own, the builder tour, and every page the site has. - SECURITY lists the admin pages; CONTRIBUTING's map of the code is current. - Version 1.1.0; the changelog's Unreleased section becomes 1.1.0.
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What
pixels=chunkydraws any card's or decoration's painting in pixels twice as big; text, bars, runes and fire keep their own pixels.Checks
cargo test --release --lockedpasses (goldens included).