Use Pavel fluid simulation with point-cloud emitters - #5
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Goal
Make the WebDemo visuals match Pavel Dobryakov's WebGL Fluid Simulation as closely as possible, while replacing mouse/multitouch input with Augmenta point-cloud emitters.
Implementation
PavelDoGreat/WebGL-Fluid-Simulationpinned ata2d292931f19d9b3b9f564e23e6c32729d2121c3LDR_LLL1_0.pngdithering textureVersion: 0.3.0