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Add gamepad navigation and current search match markers - #324
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This was referenced Oct 19, 2026
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Why A held stick restarted navigation after Cancel returned command focus. What changed - Track cancellation across direct and PlayerInput calls. - Ignore held directions until neutral and reset on ownership loss. - Cover mixed bindings and action-map handoff with queued gamepad input.
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DISCLOSURE: LLM-GENERATED TEXT
Why:
Gamepad input cannot reach terminal controls, and search navigation lacks a visible current row.
Refs #241, #242, #245
What:
Note
Medium Risk
Touches PlayerInput routing, UI Toolkit focus/navigation suppression, and cancel/repeat state—behavioral regressions are possible outside the expanded Play Mode suites, though risk is mitigated by broad new tests.
Overview
Adds gamepad- and keyboard-driven UI navigation for the open terminal via new
Navigate,Submit, andCancelInput System routes, with header focus styling and repeat/cancel semantics (including blocking held stick input until neutral).TerminalPlayerInputControllernow serializes per-route action names, resolvesMapName/ActionName, and routes both defaultSend MessagesandInvoke C Sharp Eventsthrough shared protected hooks; when those actions are enabled and bound it suppresses duplicate native UI Toolkit move/submit/cancel on the terminal root.TerminalUIgainsNavigate/SubmitNavigation/CancelNavigation, queued navigation event tracking, and a current log-search match row (terminal-output-label--current-match) that updates on Prev/Next without altering text selection (including collapsed repeats).Docs, changelog, and tests expand coverage for custom action maps, gamepad flows, native-vs-owned navigation, and capture assertions; repo style rules now forbid expression-bodied members (with related formatting/doc updates).
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