Commit ee8b89e
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fix(anon): let pinned teammates see each other
With anonymizeNames on, seesReal was true only for yourself or a viewer granted
reveal access, so in a Team game you could not identify your own teammate. A team
that cannot coordinate is not a team.
A player now also sees the real name of anyone on their pinned team. Only pinned
teams: those are assigned server-side (matchmakingTeams), so the server knows
them here. A team game that groups by clanTag/friends is resolved on the clients
and the server has no answer to give, so nothing is revealed there.
Safe for the same reason 'target === viewer' already is: this widens only
username and cosmetics, neither of which the simulation reads (Player.hash
excludes names). clanTag and friends DO feed assignTeams and are still blanked
identically for every viewer.1 parent 49d52b0 commit ee8b89e
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