diff --git a/packages/melonjs/CHANGELOG.md b/packages/melonjs/CHANGELOG.md index a64057b43..ed1afb3b7 100644 --- a/packages/melonjs/CHANGELOG.md +++ b/packages/melonjs/CHANGELOG.md @@ -1,6 +1,6 @@ # Changelog -## [20.9.0] (melonJS 2) - _unreleased_ +## [20.9.0] (melonJS 2) - _2026-10-18_ ### Added - **Sprite-sheet particles** (`framewidth`, `frameheight`, `frames`, `randomFrame` on `ParticleEmitter`): a particle plays a frame sequence once over its own lifetime, or holds one frame picked at random when it is born. One sheet is one image, so a burst of varied debris still batches into a single draw call ([#1610](https://github.com/melonjs/melonJS/issues/1610), thanks @snowyukitty)