From 2043d8aef295687a8f1698a56ce8a4d8fec9a605 Mon Sep 17 00:00:00 2001 From: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Date: Mon, 26 Oct 2026 11:45:44 +0100 Subject: [PATCH 1/3] docs: held realms keep their nodes; estate collect timing and solo realms on the will screen Co-Authored-By: Claude Opus 5.5 --- projects/Dowsing/overview.md | 7 +++++++ projects/RPCharacters/docs/estates-and-wills.md | 17 ++++++++++++++++- 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/projects/Dowsing/overview.md b/projects/Dowsing/overview.md index eb69d3e..13b58d2 100644 --- a/projects/Dowsing/overview.md +++ b/projects/Dowsing/overview.md @@ -71,6 +71,13 @@ purchased upgrades. Active nodes publish their configured prestige and wealth modifiers to SimpleFactions, and the ledger queries Dowsing for each guild's total node upkeep. +A node is released when its guild falls below `min-members-for-node` members, +except while SimpleFactions holds the realm after its last member died (3.2.6, +SimpleFactions 4.7.0 or later). A held realm's own guild keeps its nodes for the +revived leader or the will heir; they pause meanwhile, with no production, no +upkeep and no change in efficiency. A closed realm's guild is gone, which frees +its nodes. Other guilds of the realm empty out and lose theirs as before. + The node menus expose type, production-method, upgrade, transfer, activation, and deletion actions when the node definition and player permissions allow them. Inputs are read from the barrel below the node and outputs are delivered diff --git a/projects/RPCharacters/docs/estates-and-wills.md b/projects/RPCharacters/docs/estates-and-wills.md index b5645cc..56e678e 100644 --- a/projects/RPCharacters/docs/estates-and-wills.md +++ b/projects/RPCharacters/docs/estates-and-wills.md @@ -138,6 +138,12 @@ slot. The rest of the collection is saved before any item is given and the playe so a crash can lose at most the batch just handed over and can never duplicate it. Each batch is logged with stack hashes in `collections.log`, which is how staff restore a lost batch by hand. +With nothing to collect yet, `/estate collect` says why. An heir on the testator's own account is told +when an open estate falls due ("in about 17 hours"), that it is due and waits to be decided, or that +staff hold it. A will stays secret from every other account, so an heir there hears "You have no +inheritance to collect" until the decision. A character a decided estate gives property to is told +the body is still being handed over, or that it needs staff when the body participant is blocked. + If the recipient dies before collecting, the collection follows the recipient's own estate: it is re-addressed to that estate's property recipient when it is decided. While that estate's property is waiting or frozen, the collection is parked for staff, who take it with `/estate collect `. @@ -186,6 +192,14 @@ leader, else the realm's; for the guild's own leader, "the next leader, else" th character without a guild leaves them to the heir too. A named heir whose account cannot be read shows the estate waiting, as the estate itself postpones. +A character who is the only member of its realm sees **Your realm** instead: the realm goes to the +heir after SimpleFactions' `held-realm-heir-wait-hours` (24), only if the heir is in no faction then, +and it closes if nobody takes it on within 7 days. Guild and faction locks are then listed with the +heir's share, as the heir leads the guild once they take the realm. Without a living heir, such a +realm closes before its estate is decided, so the dialog promises nothing to its guild and says staff +would hold the estate. The wait is read from SimpleFactions 4.15.0 or later; an older one shows the +old rules. + Without a living heir (none named, or the heir has died) the dialog says what would happen if the character died for good today, reading SimpleFactions as it is now: money to the guild's treasury, property to the guild's living leader with their face where it can be drawn (waiting for a leader @@ -197,7 +211,8 @@ reads the guild recorded at the death. **Change heir** or **Name an heir** lists the player's other living characters and characters played within 16 blocks as clickable names with faces, and takes a typed name for anyone else. One match asks for confirmation with name, race, short ID and "on your account" where it applies; several matches give -a list to choose from. **How wills work** shows the rules in six lines. Every click checks that the same +a list to choose from. **How wills work** shows the rules in six lines; the last is "Leading never +passes by will, except a realm you're the only member of: your heir takes it on." Every click checks that the same character is still being played; buttons and links work once and expire after ten minutes. The heir's bust is fetched when a character starts playing and when an heir is named, and cached; a screen that opens before it arrives shows a placeholder, and the arrival only fills the cache, so it never opens From e35a8f9dbcc93cd9cca7c91dad3e4429ad6ca147 Mon Sep 17 00:00:00 2001 From: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Date: Mon, 26 Oct 2026 11:53:11 +0100 Subject: [PATCH 2/3] docs: rule 6 names the faction condition Co-Authored-By: Claude Opus 5.5 --- projects/RPCharacters/docs/estates-and-wills.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/RPCharacters/docs/estates-and-wills.md b/projects/RPCharacters/docs/estates-and-wills.md index 56e678e..bb1c50b 100644 --- a/projects/RPCharacters/docs/estates-and-wills.md +++ b/projects/RPCharacters/docs/estates-and-wills.md @@ -212,7 +212,7 @@ reads the guild recorded at the death. within 16 blocks as clickable names with faces, and takes a typed name for anyone else. One match asks for confirmation with name, race, short ID and "on your account" where it applies; several matches give a list to choose from. **How wills work** shows the rules in six lines; the last is "Leading never -passes by will, except a realm you're the only member of: your heir takes it on." Every click checks that the same +passes by will, except a realm you're the only member of: an heir in no faction takes it on." Every click checks that the same character is still being played; buttons and links work once and expire after ten minutes. The heir's bust is fetched when a character starts playing and when an heir is named, and cached; a screen that opens before it arrives shows a placeholder, and the arrival only fills the cache, so it never opens From e169332706020db9e16f62dc0ace488f8b5aa853 Mon Sep 17 00:00:00 2001 From: XxFran10xX <318299142+XxFran10xX@users.noreply.github.com> Date: Mon, 26 Oct 2026 12:14:18 +0100 Subject: [PATCH 3/3] docs: realm closure needs peace; rule 6 depends on SimpleFactions Co-Authored-By: Claude Opus 5.5 --- projects/RPCharacters/docs/estates-and-wills.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/projects/RPCharacters/docs/estates-and-wills.md b/projects/RPCharacters/docs/estates-and-wills.md index bb1c50b..49bdb7f 100644 --- a/projects/RPCharacters/docs/estates-and-wills.md +++ b/projects/RPCharacters/docs/estates-and-wills.md @@ -193,8 +193,8 @@ character without a guild leaves them to the heir too. A named heir whose accoun shows the estate waiting, as the estate itself postpones. A character who is the only member of its realm sees **Your realm** instead: the realm goes to the -heir after SimpleFactions' `held-realm-heir-wait-hours` (24), only if the heir is in no faction then, -and it closes if nobody takes it on within 7 days. Guild and faction locks are then listed with the +heir after SimpleFactions' `held-realm-heir-wait-hours` (24), only if the heir is in no faction then; +if nobody takes it on, it closes after 7 days, once at peace. Guild and faction locks are then listed with the heir's share, as the heir leads the guild once they take the realm. Without a living heir, such a realm closes before its estate is decided, so the dialog promises nothing to its guild and says staff would hold the estate. The wait is read from SimpleFactions 4.15.0 or later; an older one shows the @@ -212,7 +212,8 @@ reads the guild recorded at the death. within 16 blocks as clickable names with faces, and takes a typed name for anyone else. One match asks for confirmation with name, race, short ID and "on your account" where it applies; several matches give a list to choose from. **How wills work** shows the rules in six lines; the last is "Leading never -passes by will, except a realm you're the only member of: an heir in no faction takes it on." Every click checks that the same +passes by will, except a realm you're the only member of: an heir in no faction takes it on." (With a +SimpleFactions older than 4.15.0 it keeps "Leading a guild or realm never passes by will.") Every click checks that the same character is still being played; buttons and links work once and expire after ten minutes. The heir's bust is fetched when a character starts playing and when an heir is named, and cached; a screen that opens before it arrives shows a placeholder, and the arrival only fills the cache, so it never opens