diff --git a/projects/Dowsing/overview.md b/projects/Dowsing/overview.md index eb69d3e..13b58d2 100644 --- a/projects/Dowsing/overview.md +++ b/projects/Dowsing/overview.md @@ -71,6 +71,13 @@ purchased upgrades. Active nodes publish their configured prestige and wealth modifiers to SimpleFactions, and the ledger queries Dowsing for each guild's total node upkeep. +A node is released when its guild falls below `min-members-for-node` members, +except while SimpleFactions holds the realm after its last member died (3.2.6, +SimpleFactions 4.7.0 or later). A held realm's own guild keeps its nodes for the +revived leader or the will heir; they pause meanwhile, with no production, no +upkeep and no change in efficiency. A closed realm's guild is gone, which frees +its nodes. Other guilds of the realm empty out and lose theirs as before. + The node menus expose type, production-method, upgrade, transfer, activation, and deletion actions when the node definition and player permissions allow them. Inputs are read from the barrel below the node and outputs are delivered diff --git a/projects/RPCharacters/docs/estates-and-wills.md b/projects/RPCharacters/docs/estates-and-wills.md index b5645cc..49bdb7f 100644 --- a/projects/RPCharacters/docs/estates-and-wills.md +++ b/projects/RPCharacters/docs/estates-and-wills.md @@ -138,6 +138,12 @@ slot. The rest of the collection is saved before any item is given and the playe so a crash can lose at most the batch just handed over and can never duplicate it. Each batch is logged with stack hashes in `collections.log`, which is how staff restore a lost batch by hand. +With nothing to collect yet, `/estate collect` says why. An heir on the testator's own account is told +when an open estate falls due ("in about 17 hours"), that it is due and waits to be decided, or that +staff hold it. A will stays secret from every other account, so an heir there hears "You have no +inheritance to collect" until the decision. A character a decided estate gives property to is told +the body is still being handed over, or that it needs staff when the body participant is blocked. + If the recipient dies before collecting, the collection follows the recipient's own estate: it is re-addressed to that estate's property recipient when it is decided. While that estate's property is waiting or frozen, the collection is parked for staff, who take it with `/estate collect `. @@ -186,6 +192,14 @@ leader, else the realm's; for the guild's own leader, "the next leader, else" th character without a guild leaves them to the heir too. A named heir whose account cannot be read shows the estate waiting, as the estate itself postpones. +A character who is the only member of its realm sees **Your realm** instead: the realm goes to the +heir after SimpleFactions' `held-realm-heir-wait-hours` (24), only if the heir is in no faction then; +if nobody takes it on, it closes after 7 days, once at peace. Guild and faction locks are then listed with the +heir's share, as the heir leads the guild once they take the realm. Without a living heir, such a +realm closes before its estate is decided, so the dialog promises nothing to its guild and says staff +would hold the estate. The wait is read from SimpleFactions 4.15.0 or later; an older one shows the +old rules. + Without a living heir (none named, or the heir has died) the dialog says what would happen if the character died for good today, reading SimpleFactions as it is now: money to the guild's treasury, property to the guild's living leader with their face where it can be drawn (waiting for a leader @@ -197,7 +211,9 @@ reads the guild recorded at the death. **Change heir** or **Name an heir** lists the player's other living characters and characters played within 16 blocks as clickable names with faces, and takes a typed name for anyone else. One match asks for confirmation with name, race, short ID and "on your account" where it applies; several matches give -a list to choose from. **How wills work** shows the rules in six lines. Every click checks that the same +a list to choose from. **How wills work** shows the rules in six lines; the last is "Leading never +passes by will, except a realm you're the only member of: an heir in no faction takes it on." (With a +SimpleFactions older than 4.15.0 it keeps "Leading a guild or realm never passes by will.") Every click checks that the same character is still being played; buttons and links work once and expire after ten minutes. The heir's bust is fetched when a character starts playing and when an heir is named, and cached; a screen that opens before it arrives shows a placeholder, and the arrival only fills the cache, so it never opens