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Win32: DPI Awareness is broken with OpenGL contexts #321

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@BillyDM

Fractional scaling does not appear to be working on Windows. This is the output I get when running the render_femtovg example with the display set to 125% scale.

Image

The mouse cursor is also not in the correct place.

Egui-baseview also looks pixelated and has an incorrect window size when ran in standalone mode on Windows with fractional scaling:

Image

When ran as a plugin, the window has an incorrect size:

Image

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