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Support running the game in Editor via module dll #75

Description

@gorlak
  • Refactor Input interface to allow the Editor to implement its own input events and deliver them to the game
  • Refactor/Integrate GameSystem into Editor (ensure all loaded Assets are released on cleanup)
  • Load/Unload the game module into/from the Editor's address space on Project open/close
  • Hookup Play/Pause/Stop buttons to GameSystem
  • Create World object inside EditorEngine instead of when first SceneDefinition is loaded

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