diff --git a/GameFrameX.Localization/Keys.Utility.cs b/GameFrameX.Localization/Keys.Utility.cs index e0293801..e2eb9a61 100644 --- a/GameFrameX.Localization/Keys.Utility.cs +++ b/GameFrameX.Localization/Keys.Utility.cs @@ -625,7 +625,7 @@ public static class ExceptionLogs /// /// 网络模块相关错误消息资源键 /// - public static class Network + public static class NetworkModule { /// /// 无效IP地址格式的错误消息 diff --git a/GameFrameX.Utility/NetHelper.cs b/GameFrameX.Utility/NetHelper.cs index 9ca69d0b..3d2d39f1 100644 --- a/GameFrameX.Utility/NetHelper.cs +++ b/GameFrameX.Utility/NetHelper.cs @@ -535,7 +535,7 @@ public static bool IsIpInSubnet(string ipAddress, string networkAddress, string !IPAddress.TryParse(networkAddress, out var network) || !IPAddress.TryParse(subnetMask, out var mask)) { - throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.Network.InvalidIpAddressFormat)); + throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.NetworkModule.InvalidIpAddressFormat)); } var ipBytes = ip.GetAddressBytes(); @@ -680,7 +680,7 @@ public static bool IsPrivateIpAddress(string ipAddress) if (!IsValidIpAddress(ipAddress, out var ip)) { - throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.Network.InvalidIpAddressFormat), nameof(ipAddress)); + throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.NetworkModule.InvalidIpAddressFormat), nameof(ipAddress)); } var bytes = ip.GetAddressBytes();