diff --git a/GameFrameX.Localization/Keys.Utility.cs b/GameFrameX.Localization/Keys.Utility.cs
index e0293801..e2eb9a61 100644
--- a/GameFrameX.Localization/Keys.Utility.cs
+++ b/GameFrameX.Localization/Keys.Utility.cs
@@ -625,7 +625,7 @@ public static class ExceptionLogs
///
/// 网络模块相关错误消息资源键
///
- public static class Network
+ public static class NetworkModule
{
///
/// 无效IP地址格式的错误消息
diff --git a/GameFrameX.Utility/NetHelper.cs b/GameFrameX.Utility/NetHelper.cs
index 9ca69d0b..3d2d39f1 100644
--- a/GameFrameX.Utility/NetHelper.cs
+++ b/GameFrameX.Utility/NetHelper.cs
@@ -535,7 +535,7 @@ public static bool IsIpInSubnet(string ipAddress, string networkAddress, string
!IPAddress.TryParse(networkAddress, out var network) ||
!IPAddress.TryParse(subnetMask, out var mask))
{
- throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.Network.InvalidIpAddressFormat));
+ throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.NetworkModule.InvalidIpAddressFormat));
}
var ipBytes = ip.GetAddressBytes();
@@ -680,7 +680,7 @@ public static bool IsPrivateIpAddress(string ipAddress)
if (!IsValidIpAddress(ipAddress, out var ip))
{
- throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.Network.InvalidIpAddressFormat), nameof(ipAddress));
+ throw new ArgumentException(LocalizationService.GetString(Localization.Keys.Utility.NetworkModule.InvalidIpAddressFormat), nameof(ipAddress));
}
var bytes = ip.GetAddressBytes();